Photoshop Tutorial
In this tutorial we will create a simple wood texture. The result can be used in manually rendered artworks or as a 3D image map. For 3D modeling you can use the alpha channel created as a bump map.
Create a new document 800 x 600 pixels
Make a new layer and fill with light brown:
R: 185
G: 138
B: 62
Apply Filter:
Texture / Grain
Intensity: 40
Contrast: 50
Grain Type: Horizontal
Apply Filter:
Blur / Motion Blur
Angle: 0°
Distance: 15
It's already looking very woody.
We can now add a little shadow
Select all and copy layer
Create a new alpha channel and paste from the clipboard.
This creates a bump map for our lighting
Return to your layer and apply Filter:
Render / Lighting Effects
Light Type: Directional
Intensity: +50
Gloss: -100
Material: -100
Exposure: 0
Ambience: +8
Texture Channel: Alpha 1
White is high: Yes
Height: 5
Make the lighting path as shown.
Edit / Fade lighting effects:
Opacity: 50%
Mode: Screen
Lighten or darken for different effects
That's It!



